New Creative ToolsMaya 2009 offers an innovative Maya nParticles dynamic simulation module and an extensive Maya Muscle feature set. The software has a new animation layering paradigm that provides animators with increased non-destructive flexibility, as well as an updated Render Pass toolset that offers precise control over render output and optimizes integration with Autodesk Toxik procedural compositing software. Maya 2009 supports collaborative, iterative workflows and promotes data reuse. Collaborative, Iterative Projects and PipelinesTighter schedules and budgets demand that projects and pipelines take full advantage of available resources. Accelerated Modeling WorkflowMaya 2009 gives modelers and texture artists unprecedented control over polygon modeling and UV texturing through powerful selection management features, efficient modeling workflows and precision UV unfolding and layout options. These tools include the new Maya Assets toolset, which enables users to encapsulate a set of nodes into a single container and publish a view of the data suited to the artist's task.The release also offers a new Render Proxy feature in mental ray, and additional multi-threading work and algorithmic speedups that boost interactive draw, simulation and rendering performance for even the heaviest scenes. The creation of nParticles builds on the unified dynamics engine introduced in nCloth, allowing for greater integration of advanced effects." Key Highlights of Autodesk Maya 2009 Complexity ManagedWhile the complexity and size of scenes continue to rise, Maya 2009 provides new tools to make them more manageable. This new workflow will optimize render times for multiple render layers and, in turn, elevate the quality of work. With the solid mental ray multi-render pass workflow, production will be far more effective. "Autodesk Maya 2009 will change the way artists think about dynamics, rendering, compositing and pipelines. "The future of Maya is shining brightly with the upcoming release," said Romey. Maya 2009 includes a host of advancements in modeling, animation, rendering and effects that maximize productivity, optimize workflows, and provide new creative possibilities.Mike Romey, senior technical director at Zoic Studios was a beta tester for Maya 2009. “This is part of a broader strategy for the democratization of our product,” Patel said.AugAutodesk announced Maya 2009 3D animation and visual effects software, in celebration of the software's 10-year anniversary. Even at that price, Maya has thousands and thousands of developers. The normal price for Autodesk’s full Maya is $3,495. The Autodesk Maya LT 2014 is available now for Mac and Windows at a cost of $795 for a perpetual license, or $50 a month on a rental basis. Kunal Patel, president of Phyken Media, said his small team jumped at the chance to use the new version of Maya and still grow expenses and headcount at a comfortable rate. “This is similar to fees they pay for other tools in this market” such as the Unity game engine, Patel said.Īmong the users of the new Maya LT are Phyken Media, creator of the mobile game Wizard Ops Tactics. The rental price could be appealing because many of the projects don’t last for a long time. Many of those developers can’t afford to buy expensive tools, even as their needs for 3D animation keep on growing. Game developers are viewed as a key part of Autodesk’s clientele, which also includes makers of media and movies. The tool is aimed at the creation of professional-grade 3D content for mobile, PC, and web-based games. We think the monthly rental will make a big difference.” So we went to gaming events and test products. “We looked at the casual mobile game space and saw increasing adoption at the high end of this market,” Patel said.
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